Brawl - King Dedede - Subaction - AttackAirHi

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Stats

IASA: 45
Auto Cancel Window: 1-4, 42-46
Auto Cancel Lag: 2
Landing Lag: 22
Landing Lag (L-Cancel): 11
Hitboxes active: 10, 12, 14, 16, 18, 20, 22, 24-25
Hitbox set 0 hits: 10, 12, 14, 16, 18, 20, 22, 24
Subaction Index: 0x65

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frame:10

Set ID Dmg WDSK BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 2 20 0 100 60 Normal Thwomp 2 3
0 1 2 20 0 100 120 Normal Thwomp 2 3
0 2 2 40 0 100 95 Normal Thwomp 2 3
0 3 2 40 0 100 95 Normal Thwomp 2 3

Frame:12

Set ID Dmg WDSK BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 2 20 0 100 60 Normal Thwomp 2 3
0 1 2 20 0 100 120 Normal Thwomp 2 3
0 2 2 40 0 100 95 Normal Thwomp 2 3
0 3 2 40 0 100 95 Normal Thwomp 2 3

Frame:14

Set ID Dmg WDSK BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 2 20 0 100 60 Normal Thwomp 2 3
0 1 2 20 0 100 120 Normal Thwomp 2 3
0 2 2 40 0 100 95 Normal Thwomp 2 3
0 3 2 40 0 100 95 Normal Thwomp 2 3

Frame:16

Set ID Dmg WDSK BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 2 20 0 100 60 Normal Thwomp 2 3
0 1 2 20 0 100 120 Normal Thwomp 2 3
0 2 2 40 0 100 95 Normal Thwomp 2 3
0 3 2 40 0 100 95 Normal Thwomp 2 3

Frame:18

Set ID Dmg WDSK BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 2 20 0 100 60 Normal Thwomp 2 3
0 1 2 20 0 100 120 Normal Thwomp 2 3
0 2 2 40 0 100 95 Normal Thwomp 2 3
0 3 2 40 0 100 95 Normal Thwomp 2 3

Frame:20

Set ID Dmg WDSK BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 2 20 0 100 60 Normal Thwomp 2 3
0 1 2 20 0 100 120 Normal Thwomp 2 3
0 2 2 40 0 100 95 Normal Thwomp 2 3
0 3 2 40 0 100 95 Normal Thwomp 2 3

Frame:22

Set ID Dmg WDSK BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 2 20 0 100 60 Normal Thwomp 2 3
0 1 2 20 0 100 120 Normal Thwomp 2 3
0 2 2 40 0 100 95 Normal Thwomp 2 3
0 3 2 40 0 100 95 Normal Thwomp 2 3

Frames:24-25

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 5 50 130 70 Normal Thwomp 4 4
0 1 5 50 130 80 Normal Thwomp 4 4
0 2 5 50 130 70 Normal Thwomp 4 4
0 3 5 50 130 70 Normal Thwomp 4 4

Scripts

Main

  1. AsyncWait(4.0)
  2. BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
  3. AsyncWait(9.0)
  4. loop 7 times:
    1. CreateHitBox(HitBoxArguments { bone_index: 55, hitbox_id: 0, set_id: 0, damage: Constant(2.0), trajectory: 60, wdsk: 20, kbg: 100, shield_damage: 0, bkb: 0, size: 6.0, x_offset: 17.0, y_offset: 0.0, z_offset: -3.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Thwomp, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hammer, clang: true, unk5: true, direct: true, unk6: 0 })
    2. CreateHitBox(HitBoxArguments { bone_index: 55, hitbox_id: 1, set_id: 0, damage: Constant(2.0), trajectory: 120, wdsk: 20, kbg: 100, shield_damage: 0, bkb: 0, size: 6.0, x_offset: 17.0, y_offset: 0.0, z_offset: 6.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Thwomp, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hammer, clang: true, unk5: true, direct: true, unk6: 0 })
    3. CreateHitBox(HitBoxArguments { bone_index: 55, hitbox_id: 2, set_id: 0, damage: Constant(2.0), trajectory: 95, wdsk: 40, kbg: 100, shield_damage: 0, bkb: 0, size: 4.0, x_offset: 9.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Thwomp, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hammer, clang: true, unk5: true, direct: true, unk6: 0 })
    4. CreateHitBox(HitBoxArguments { bone_index: 55, hitbox_id: 3, set_id: 0, damage: Constant(2.0), trajectory: 95, wdsk: 40, kbg: 100, shield_damage: 0, bkb: 0, size: 4.0, x_offset: 3.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Thwomp, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hammer, clang: true, unk5: true, direct: true, unk6: 0 })
    5. SyncWait(1.0)
    6. DeleteAllHitBoxes
    7. SyncWait(1.0)
  5. CreateHitBox(HitBoxArguments { bone_index: 55, hitbox_id: 0, set_id: 0, damage: Constant(5.0), trajectory: 70, wdsk: 0, kbg: 130, shield_damage: 0, bkb: 50, size: 6.5, x_offset: 17.0, y_offset: 0.0, z_offset: -3.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Thwomp, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hammer, clang: true, unk5: true, direct: true, unk6: 0 })
  6. CreateHitBox(HitBoxArguments { bone_index: 55, hitbox_id: 1, set_id: 0, damage: Constant(5.0), trajectory: 80, wdsk: 0, kbg: 130, shield_damage: 0, bkb: 50, size: 6.5, x_offset: 17.0, y_offset: 0.0, z_offset: 6.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Thwomp, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hammer, clang: true, unk5: true, direct: true, unk6: 0 })
  7. CreateHitBox(HitBoxArguments { bone_index: 55, hitbox_id: 2, set_id: 0, damage: Constant(5.0), trajectory: 70, wdsk: 0, kbg: 130, shield_damage: 0, bkb: 50, size: 5.0, x_offset: 9.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Thwomp, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hammer, clang: true, unk5: true, direct: true, unk6: 0 })
  8. CreateHitBox(HitBoxArguments { bone_index: 55, hitbox_id: 3, set_id: 0, damage: Constant(5.0), trajectory: 70, wdsk: 0, kbg: 130, shield_damage: 0, bkb: 50, size: 5.0, x_offset: 3.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Thwomp, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hammer, clang: true, unk5: true, direct: true, unk6: 0 })
  9. SyncWait(2.0)
  10. DeleteAllHitBoxes
  11. AsyncWait(41.0)
  12. BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
  13. AsyncWait(44.0)
  14. AllowInterrupts

GFX

  1. AsyncWait(10.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 36, bone: 56, x_offset: 0.0, y_offset: 0.0, z_offset: -2.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
  3. ExternalGraphicEffect(ExternalGraphicEffect { file: 33, graphic: 2, bone: 56, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
  4. AsyncWait(13.0)
  5. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 36, bone: 56, x_offset: 0.0, y_offset: 0.0, z_offset: 2.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
  6. AsyncWait(18.0)
  7. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 36, bone: 56, x_offset: 0.0, y_offset: 0.0, z_offset: -6.5, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })

SFX

  1. AsyncWait(9.0)
  2. SoundEffect1(1009)
  3. UnknownEvent { namespace: 0xc, code: 0x1e, unk1: 0x0, arguments: [] }
  4. SyncWait(1.0)
  5. SoundEffect1(1010)

Other

  1. AsyncWait(9.0)
  2. RumbleLoop { unk1: 2, unk2: 0 }